Teaching Practice Research Programme / Ministry of Education
How to Let Woodworking Students Fall in Love with Human Factors Engineering - Teaching Concepts of Horizontal Linking of Theory and Technology through "Analogical Design" and "Practical Work in Units"
| 2023–2024 |
Human Factors Engineering, a theoretical course, poses a challenge for first-year students in furniture and carpentry who prefer "practical operation." The traditional human factors concept seems disconnected from "furniture production practice," hindering application. To address this, the project aims to integrate "Human Factors Engineering" theory with "Furniture Production Practice," fostering a "theory and practice" combination. The complexity of "furniture production practice" for freshmen necessitates simplification and unitization. Using "analog design" and "unit practice," the project plans to horizontally link "theory and technology practice" concepts. Employing "S-shaped group assignment" and "role task design," 30 freshmen will simulate "factory employees" with assigned responsibilities in a furniture factory. Analogous units corresponding to furniture production concepts will facilitate the understanding of human factors engineering concepts. This approach seeks to strengthen the connection between human factors theory and furniture production practice, enhancing the correlation between theory and practice.
Applying Distance Technology Guidance and VR Technology Solve the Teaching Difficulty of Furniture Technology Implementation Course during the Epidemic
| 2021–2022|
With the onset of the COVID-19 pandemic, "distance learning" has become the primary solution for education. However, this poses challenges for "hands-on technical" courses. To address this, the project introduces "remote technical guidance" using VR technology. Combining "distance learning" and "dual-instructor live teaching," the approach involves real-time online participation, with theoretical instructors and technical experts using VR to demonstrate virtual machine operations. Students assume roles and interact with instructors, gaining insights into furniture production processes, machining procedures, and quality control. This innovative method aims to overcome pandemic-related educational challenges, focusing on 29 students in the "Overseas Furniture Woodworking Industry Training Program." The research assesses the effectiveness of "remote technical guidance" and "grouping and task allocation" through experimental design, examining learning models, behavioral changes, and technical aspects. The findings suggest that this approach not only addresses pandemic-induced teaching difficulties but also prepares students for "remote technical guidance" in future overseas employment scenarios, enhancing their practical skills.
Applying VR Interactive Technology for Woodworking Students in Vocational Training of the Batch Furniture Production and the Processing Tasks and Operating Procedures
| 2019–2020|
Furniture woodworking vocational schools predominantly rely on traditional manual training, resulting in students lacking comprehensive knowledge of furniture production workflows and strategies. To address this, VR technology is employed to simulate furniture production lines in a Vietnamese factory. Thirty-one freshmen majoring in furniture and woodworking participated in the study, with the experimental group undergoing VR training. Results indicate that VR-trained students exhibited improved judgment in understanding batch furniture production concepts and processing tasks on the production line. This highlights the effectiveness of applying VR technology in vocational training for batch furniture production lines.
Applied of augmented reality technology to the innovative teaching field and technology implementation of traditional furniture and woodworking students in furniture production courses
| 2018–2019|
In the "Overseas Furniture Woodworking Training Course" at NTUT, teaching digital manufacturing and CNC processing is crucial. However, spatial constraints limit hands-on experience with CNC machines. To address this, AR technology is proposed for CNC machine operation simulation. Using personal tablet PCs, students can simulate two-stage operations in the factory classroom and on the CNC machine. AR overlays virtual 3D workpieces on the physical CNC machine, addressing space constraints and allowing hands-on learning. This approach not only tackles interrupted processing but also enhances understanding of the relationship between workpieces and CNC machines.